get_filename_component(PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
project(${PROJECT_NAME})

add_executable(${PROJECT_NAME}
#        ThreadPool/example.cpp
        main.cpp
        )

set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER "SandBox")

target_include_directories(${PROJECT_NAME} PRIVATE ${EASY3D_INCLUDE_DIR})

target_compile_definitions(${PROJECT_NAME} PRIVATE GLEW_STATIC)

target_link_libraries(${PROJECT_NAME} core viewer algo)
